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Advanced GunZ KnowledgeI will be discussing about the advanced things in gunz here, with all the numbers you will need.
0007a -
Lead ShotFor normal cases, these are the numbers and tips on how to aim.
10-30 Ping: With this ping your shots will hit almost exactly
where you aim. Try to aim at the centre of the chest or feet.
30-50 Ping: With this ping try to aim at the outline of
the enemy's body. (Example: If your enemy is dashing left,
shoot the left side of their body)
50-80 Ping: With this ping aim about a body's length
ahead of the enemy. (Example: If your enemy is dashing left,
pretend there is a clone of the enemy on the left of the enemy,
aim for the clone.)
80-100 Ping: With this ping aim about two body's length
of the enemy. (Example: If your enemy is dashing left, pretend
there is two clones of the enemy standing side by side on the
left of the enemy, shoot the clone on the far left)
100-150 Ping: With this ping aim about three and a half's
body length of your enemy. (Example: If you enemy is dashing
left, pretend there is three and a half clones of the enemy standing
side by side to the left of the enemy, shoot the far left clone.)
For a easier grasp of this.

If you really need the exact numbers, 100 ping is in fact effectively 0.2 sec of delay.
Credits:
7thSerapHim
--For the picture
Museboy
--For the estimates
0007b -
Massive DamageThe max damage a massive can do is double the normal sword damage. It is based on range, the lowest damage possible is 10, while the highest is 48.
It is true, massive damage equates to how far you are away from your opponent when they use their massive.
Testing this and learning it is 90% pointless cause with the ping and distance lag you'll never know truely how far/close you are in an actual battle.
I would say average massive damage is... (with armor)
Rusty - 15
Military - 18-20
Light Weight - 17-20
High Class - 20-23
Devil Slayer - 25
Gold Sword - 29
Dark Karma - 20-22
These are just the mainly used sword....and they are VERY rough estimations for all I know these could be way off.
Also remember distance matters! Its possible to take a mere 5 damage from a gold sword's massive!
Credits:
Hymnosi
--For max and min damage
LordKao
--For the damage estimates
--I've re-checked and added my own estimates with that as a base
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Hit BoxesThe mechanics for hit boxes in Gunz is really simple. There are only two hit boxes, each dealing different damage percentages to HP and AP. When there is no AP remaining, 100% of the wepaon's damge is taken away from HP.
1. Hits to the very upper chest + head deliver 75% of the damage to HP and 25% of the damage to AP.
2. Hits to the lower chest and below deliver 50% of the damage to HP and 50% of the damage to AP.
3. If the damage equates out to an odd number, health takes the lower amount and the extra point is taken away from armor.
4. Armor Points are global. It doesnt matter which armor pieces you're wearing, only the total number of points. Not wearing armor over a peice of the body does not effect that part of the body more or less than any other. 5. If you run out of AP, 100% of the weapon's damage is taken away from your HP.
For a easier grasp,

Credits:
GunZfactor
0007d -
Critical RateCritical rate is the percentage of total damage that is done directly to the HP.
Weapon-------------Critical rate(HEAD)-----------Critical rate(BODY)
Pistol----------------------75%-------------------------50%
Revolver-------------------89%-------------------------70%
Rifle-----------------------82%-------------------------38%
Sub machine gun-----------57%-------------------------28%
Machine gun---------------69%-------------------------38%
Rocket launcher**---------68%-------------------------40%
Shotgun-------------------45%*------------------------23%
Sword---------------------N/A--------------------------65%
Kodachi--------------------N/A--------------------------61%
Dagger---------------------N/A--------------------------77%
*Give or take 0-10% on the headshot from the shotgun.
**Rockets percentage was based off direct hits NOT splash damage.
Credits:
Gain¤Staa
MrRocket
--for their hard work on calculating this.
--I take no credit for this except for sharing this knowledge.
0007a -
Lead ShotLast edited by 3vilMTV on Thu Nov 13, 2008 11:19 pm; edited 1 time in total